![]() ![]() But in this interconnected, globalised world, the web of influences can quickly become too tangled to map - especially when talking about an artist as prolific as Moebius. Some games wear their influences unabashedly on their sleeves. ![]() This is tearing your idols apart and using their remains to build something new. Celebration through imitation - and not in a negative way! This is not plagiarism. There’s a clear similarity between this game and the work of French artist Jean Giraud, aka Moebius. It’s easy to see why.Ĭompare the above screenshot with this panel:Ĭlean lines. When the game first got announced, everyone called it “the game that looks like a Moebius comic”. But there’s a difference between the influences they are trying to evoke consciously, and the many-finned chimeras swimming just under the surface of consciousness. About their inspirations, the concepts they remixed, the idols they wish to surpass. ![]() Sure, developers love to give long talks about the artists they admire. Talking about a game’s influences is always a tricky business. This week she looks at the far reach of Jean Giraud, better known as Moebius A Panel Shaped Screen is a monthly column where Giada Zavarise explores how comics and video games inspire each other. ![]()
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